Pancakes at the Rancho Part 2

2 Apr ‘09, 10.28pm PDT PST: by ccreitz

Tasty indeed. And beautiful.

Pancakes at the Rancho

2 Apr ‘09, 10.24pm PDT PST: by ccreitz

Tasty home cookin’ at the Rancho

Fiasco!

This is a machine for tragedy. Be sure to wear ear and eye protection at all times while operating it.

On Wednesday night, Sarah, John, Chris and I playtested Jason Morningstar’s beta game Fiasco, which he describes as being about “big ambition and poor impulse control.” It’s a state-of-the-art, GM-less game where the players build situations where crisis is just around the corner: think Fargo, Burn After Reading, Blood Simple, Double Indemnity. Then they wind up this tragedy engine and let it go, playing characters in an improv drama whose situation they’ve just specified. There’s usually going a simple plan, and then some complications, some backstabbing and betrayal, probably some murder. Characters often will ruefully remember that at one time, whatever they did seemed like a good idea, often as a guy with a sniffle and an extravagant collection of facial tattoos force-feeds them Ex-Lax after chaining their ankles to either side of a well-used concrete trough. Happy endings are rare.

Our game never quite got that dire — just a little pâté of murder in a tart betrayal aspic. I started up a discussion at Story Games, where there’s a summary. But I also wrote a detailed, scene-by-scene report and figured that this would be a better place for that. So, check after the jump for a story of armed foolishness on the Gulf Coast, a story of unknown paternity, unexpected tenderness, greed, revenge, and running over a guy in a wheelchair who had already been gut-shot and had his fingers broken. Fun times!

Continue reading ‘Fiasco!’ »

Softer than I look

22 Mar ‘09, 2.17pm PDT PST: by ccreitz

Apparently.

Ten fidy

11 Mar ‘09, 5.46pm PDT PST: by ccreitz

Enjoyable!

I find this improbable

28 Feb ‘09, 10.30pm PST PST: by ccreitz

Game idea: Yoker

Draft oxen under a yoke
“Ox 1, you’re on the clock,” he said, promiscuously mixing ‘draft’ puns. PD photo from wp.

“Yoker” because it’s… wait for it… draft poker. Yeah, I know, you see what I did there.

You’ll need 4-7 players and a standard poker deck, probably with the jokers removed (subject to playtesting, see below). Dealer deals seven cards, face down, to each player, and sets aside the rest of the deck face-down; it does not figure into further play of the hand. Each player picks up his hand, selects one card from that hand, and puts it face down in front of himself. He then passes the remaining six cards to his left face-down, taking a hand of six from his right-hand opponent, also face-down. He picks up his new hand, selects one of the six cards in it, puts it face-down in front of him along with the first card he chose, and then passes his hand to the left.

Before players pick up their hands of five cards, there is a round of betting (not for real money, of course) that starts with the dealer, using whatever ante and limit rules make sense to your table. Any player that folds leaves the game until the next hand; they shuffle whatever cards were in their hand, plus any that were in the face-down pile in front of them, back into the deck, without revealing them. Once the betting is resolved, players pick up their hands of five, draft a card into their face-down piles, pass the four remaining cards left face-down, and continue in this way until all cards are drafted. There is a round of betting before drafting the third, sixth, and seventh card; also, a final round of betting occurs after the seventh card is selected. All players still in the game after this last round then reveal their seven face-down cards, and then score the best five-card hand they can make from their seven face-down cards, using the standard poker hand order. The winner takes the pot (tied co-winners splitting it evenly).

Why this may be more fun than other poker games: Both the “public cards” information and the variance are spread out very differently among the players. In Hold ‘Em, everyone knows about the same cards that are in their opponents’ hands; in yoker, each player knows what he passed, can guess which downstream opponents took those cards, and may be able to infer things about his upstream opponents’ hands based on what they’ve passed him. Variance is spread out too, in that I can know that I passed A♠ to my left-hand opponent (probably improving his hand) so I could take the 9♥ that gave me a three-of-a-kind.

Possible changes:

  • Some rule about when you can look at your face-down cards is necessary. I’m leaning toward “any time” but maybe the right answer is “only during betting rounds” or maybe even “only at the showdown” to keep the game moving along.
  • It’s possible that the game works better if the dealer button gets passed to the right after each round of betting concludes, rather than just between rounds.
  • Perhaps there should be more round(s) of betting? Not sure how that would be handled yet without clashing with people’s poker intuitions too much.
  • Adding one or both jokers as wild cards might or might not be fun — I am leaning toward “not”.
  • The game could be expanded to eight players either by shuffling two decks together (more variance, not recommended) or drafting six cards (not as much scope for skill, æsthetickally displeasing as poker usually has five- or seven-card hands).
  • Seating order matters more than usual in other poker games. Maybe there should be a rule for re-seating the players from time to time? Or switching the pass direction?
  • For two- or three-player games, replace the drafting mechanism with something like Winston Draft, q.v. I think that having just two players left in the game after the third pick, when two or more have folded out, still leaves enough hidden information to have a fun game, even though those two players are just passing packs back and forth.
  • Oh yeah, one other thing that would potentially be awesome: hi-lo hand scoring.

Barleywine Festival 2009

15 Feb ‘09, 11.43am PST PST: by ccreitz

At the Toronado, like always. So tasty!

Super Cthulhu Bros

5 Feb ‘09, 5.27pm PST PST: by ccreitz

Thanks Jenn! The cycle of possession continues.

Chef Dante recommends…

11 Jan ‘09, 6.06pm PST PST: by ccreitz

The Braised Babo in his strained water sauce. C’est formidable.