Archive for March 2009

Fiasco!

This is a machine for tragedy. Be sure to wear ear and eye protection at all times while operating it.

On Wednesday night, Sarah, John, Chris and I playtested Jason Morningstar’s beta game Fiasco, which he describes as being about “big ambition and poor impulse control.” It’s a state-of-the-art, GM-less game where the players build situations where crisis is just around the corner: think Fargo, Burn After Reading, Blood Simple, Double Indemnity. Then they wind up this tragedy engine and let it go, playing characters in an improv drama whose situation they’ve just specified. There’s usually going a simple plan, and then some complications, some backstabbing and betrayal, probably some murder. Characters often will ruefully remember that at one time, whatever they did seemed like a good idea, often as a guy with a sniffle and an extravagant collection of facial tattoos force-feeds them Ex-Lax after chaining their ankles to either side of a well-used concrete trough. Happy endings are rare.

Our game never quite got that dire — just a little pâté of murder in a tart betrayal aspic. I started up a discussion at Story Games, where there’s a summary. But I also wrote a detailed, scene-by-scene report and figured that this would be a better place for that. So, check after the jump for a story of armed foolishness on the Gulf Coast, a story of unknown paternity, unexpected tenderness, greed, revenge, and running over a guy in a wheelchair who had already been gut-shot and had his fingers broken. Fun times!

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Softer than I look

22 Mar ‘09, 2.17pm PDT PST: by ccreitz

Apparently.

Ten fidy

11 Mar ‘09, 5.46pm PDT PST: by ccreitz

Enjoyable!