NaCaDeMo
(card designs after the jump)
As an additional cost to break this seal, contravene the Marine Mammal Protection Act.
Seal of Culling (C) 1 Artifact Sacrifice Seal of Culling, sacrifice a creature: Add BBB to your mana pool. Seal of Guidance (C) 1 Artifact Remove Seal of Guidance from the game: Add G to your mana pool. Play this ability only if Seal of Guidance is in your hand. Sacrifice Seal of Guidance: Put a 1/1 green Elf creature token into play. Seal of the Flame Rite (C) 1 Artifact Sacrifice Seal of the Flame Rite: Add R to your mana pool for each card named Seal of the Flame Rite in each graveyard. (Costs are paid before abilities resolve, of course.) Seal of Tides (C) 1 Artifact Sacrifice Seal of Tides: Until end of turn, when you play a mana ability of target land, add U to your mana pool. Seal of Estates (C) 1 Artifact Sacrifice Seal of Estates: Search your library for a Plains card and put it into play. Play this ability only if an opponent controls more lands than you.Mana artifacts have historically been domestic-sedan boring. I wanted to eschew mere uniformity in favor of evoking flavorful non-artifact mana abilities associated with each color. Some historically uncommon effects have been used here at common, but nothing overpowered, I believe. I like combo potential and have embraced it.
Wonder Twin (U) 2B Creature – Minor Spirit 2/2 Other Wonder Twins you control get +2/+1 and have “B: Regenerate target Wonder Twin.” Whenever you control three or more Wonder Twins, sacrifice them. Wonder Twin (U) 2W Creature – Minor Spirit 2/2 Other Wonder Twins you control have +1/+2 and “W: Target Wonder Twin gains Vigilance until end of turn.” Whenever you control three or more Wonder Twins, sacrifice them. Wonder Twin (U) 2R Creature – Minor Spirit 2/2 Other Wonder Twins you control gain Haste and “R: Target Wonder Twin gets +1/+0 until end of turn.” Whenever you control three or more Wonder Twins, sacrifice them. Wonder Twin (U) 2G Creature – Minor Spirit 2/2 Other Wonder Twins you control get +2/+2. Whenever you control three or more Wonder Twins, sacrifice them. Wonder Twin (U) 2U Creature – Minor Spirit 2/2 Other Wonder Twins you control gain +1/+0 and “U: Target Wonder Twin gains flying until end of turn.” Whenever you control three or more Wonder Twins, sacrifice them.My “tight” cycle is as tight as they come. The Wonder Twins riff on the Brothers Yamazaki, the Aurochsen, and Slivers. If you get two into play, they’re curve-shattering three-drops; one, on its own, is unexciting but playable and deck-stabilizing. If the Twins available to draft come up short, add:
Wonder Twin (U) 3 Artifact Creature – Minor Construct 2/2 Whenever you control three or more Wonder Twins, sacrifice them.Finally, the loose cycle of rares:
Dismissimo (R) 2UU Instant As an additional cost to play Dismissimo, remove a spell from the stack. (If the spell is a card, remove it from the game.) Draw a card. Rainissimo (R) 2RR Instant As an additional cost to play Rainissimo, an opponent sacrifices a land. Rainissimo deals 2 damage to target creature or player. Shardissimo (R) 4WW Instant As an additional cost to play Shardissimo, remove X attacking creatures from the game. You gain two times X life. Cachissimo (R) 2GG Instant As an additional cost to play Cachissimo, return a land, creature, artifact, or enchantment card from your graveyard to your hand. Target creature gets +3/+3 and Trample until end of turn. Barterissimo (R) 3BB Instant As an additional cost to play Barterissimo, an opponent sacrifices a creature. Each player sacrifices a creature.The rares are designed for splashiness. I was eager to hack the idea of what could count as a “cost” for a spell. It’s more elegant than Split Second, requiring no extra rules text anywhere, and embodying my ideal that swinginess should’t require loquacity in the text box.
entirely safe and fun » Blog Archive » NaCaDeMo, part 3:
[...] Previous installments in this series, taking on the Great Designer Search are here and here. Card designs are after the jump. They say border color doesn’t matter in Magic, or in the great Northern forests. They lie like dogs. [...]
16 November 2006, 7:33 pmentirely safe and fun » Blog Archive » NaCaDeMo, part 2:
[...] The first installment of this series, in which I play along at home with the Great Designer Search, is here. Card designs are after the jump. It could be the Johnniest sentence in Magic: “You win the game.” [...]
16 November 2006, 8:10 pmentirely safe and fun » Blog Archive » NaCaDeMo, part 4:
[...] in this series, taking on the Great Designer Search are here, here and here. Card designs are after the jump. Photo credit: ancawonka NO SMOKING — Braids hatesit [...]
30 November 2006, 7:33 pmentirely safe and fun » Blog Archive » NaCaDeMo, part 5:
[...] Previous installments in this series, taking on the Great Designer Search are here, here, here and here. Card designs are after the jump. We’ll need a bigger boot. Photo credits: scubadive67, anon@wikipedia. [...]
7 December 2006, 7:27 pm